Power is not used to compute the effect of these spells. ?️?⛰️?Summon Air/Fire/Earth/Water Elemental (summons power * 2/3/4).The number of elementals summoned is based on Power and the level of magic (Basic/Advanced/Expert) for that type. ⛰️Resurrection (resurrects health power * 50 + 40/80/160)įor this spell, Power determines how far away on the map from the character the spell can function.Purchased from the Library: Spells can also be purchased. Learned Automatically: Certain hero classes automatically begin with spells, and will automatically learn new spells as they level up. Spells have a wide range of effects, such as serving as attacks, increasing defensive attributes of the user, and lowering the attributes of the opponent.
⛰️Animate Dead (reanimates health power * 50 + 30/60/160 ) Spells are part of the assets of heroes and foes.?Sacrifice (resurrects health (power + destroyed troop's health + 3/6/10) * # sacrificed).?️Hypnotize (stack must have total health These spells use Power to determine how many health points of creatures are hypnotized, healed, or resurrected/reanimated. The additional numbers indicate the effect of Basic/Advanced/Expert Magic in that area (Air, Fire, Earth, or Water). These spells do damage based on Power with a multiplier ranging from 5 to 75. ?Bless, Protection from Water, Weakness, Forgetfulness, Mirth, Prayer.⛰️Shield, Slow, Stoneskin, Protection From Earth, Anti Magic, Sorrow.?Bloodlust, Curse, Protection From Fire, Blind, Misfortune, Fire Shield, Slayer.?️Haste, Fortune, Precision, Air Shield, Protection From Air, Counterstrike, Magic Mirror.The number of turns these spells last in battle is equal to Power One could always check VCMI sources, but i'm not sure if it's 100% correspondce to homm3 system.įor spell power, here's a list of spells and how Power affects them. Since game is somewhat popular there is also: damage-calculator.
attack/deffense should be separated), more correct manual on russian-funsite: section "combat", search by "D(bas)" (maybe google-traslate could give comprehensable result). Unfortunatly on formula is incorrect (e.g.
Same for archery, ballista, spells, specialists for them (and for creatures: galthran/shakti etc.), creature capabilities (there is champion's bonus, but not vs alebards angels produce 50% more damage against devils etc.). If hero has offense / armor - it becomes more complicated: coefficients 1.1/1.2/1.3 for offender-damage (direct melee, not retaliation) and 0.95/0.90/0.85 armourer-received-damage (for basic/advanced/expert level).įor precise formula one sould also count offense/armor specialists (crack,gundula / tazar,neela,mephala). About defense reduction in accepted answer: 70% is delta (coefficient 0.3), so defense-attack limit is 28 (not 12).